home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Amiga Format CD 52
/
Amiga Format AFCD52 (Issue 136, May 2000).iso
/
-in_the_mag-
/
reader_requests
/
cheatcodes
/
d
/
dragon'slairii.txt
< prev
next >
Wrap
Text File
|
2000-02-23
|
4KB
|
114 lines
DRAGON'S LAIR II
==================
On the credit screen, press RETURN and then type "GET MORDROC DIRK"
THE TILT
----------
Dirk the Daring will start to walk forward. Then the side panels will start
to fall away from his feet. Go back,when he lands, go Forward, then before he
lands go forward again. If the room at the start was titled left go left and if
it was tilted right go right.
THE HORSE
-----------
Dirk the Daring will start walking towards a mechanical horse. When he gets
on the horse will take off. If the walls are glowing on the right go left and
if the wall is glowing on the left go right. This will happen at least three
times.Than the horse will start to fall. If the horse is on the left side of
the screen go right and if the horse is on the right side of the screen go
left.
THE ROPES
-----------
If Dirk enters from the left side of the screen go left when he says "Oh Oh".
Then the screen will change to a close up off him. Push up and left. Do this
several times and always remember to push up or he will fall.
SMITHY
--------
Dirk will be standing there and there will be a sword on his left or right.
Push the button when the sword starts to rise and press it again when the sword
is about to attack you.
THE ANVIL
-----------
This screen will happen in the same screen as smithy. If the glowing anvil is
on the right side of the screen go right and if it is on the left side of the
screen go left. Dirk will run up and jump on an anvil and scamper up to the
next screen.
THE LIZARD KING
-----------------
If you are standing on the left side of the screen go right twice, if you are
standing on the right side,go left twice. Then you will be running up a passage
way. If the passage is tilted to the left go forward,and when the magnet
carrying your sword goes left,you go left, if the room is tilted right go
forward and when the magnet carrying the sword goes right you go right.The
screen will change again. Now this is the hard part. Push the fire button twice
so you can get your sword. The screen will stop if you are standing on the left
side go left, right, down and press the fire button. Dirk will kill the lizard
and walk off.
THE WALKWAY
-------------
When you are on the walkway the floor will start to crumble away. When this
reaches your feet go forward and when you land go forward again. You will do
this about three more times.
THE MUDMEN
------------
Dirk will start to walk towards some mudpits. When the first spurt of the mud
goes up go back. The screen will change and four mudmen will be after you.
There will be a wall of flames on your right or left of the screen. Go forward
and than as soon as the flames stop go left or right depending on where the
flames where. The screen will change again and all you need to do is go
forward, than go left or right depending which way the bridge is facing, than
pull down and as soon as the screen changes go left or right depending on
where the door is.
THE SKELETON
--------------
If the skeletons hand comes up from the right go left, up, right, left. Do
the opposite to this if the hand comes up on the left.
THE CRYPT
-----------
When confronted by the Evil Shapeshifter go left if the sickle blade is on
your right. Then go right in the same frame. Next frame go right and up in
quick secession. Then go left and up. Then go back, forward and then go .......
_______________________________________________________________________________